Silksong: How I Unlocked the Double Jump (Faydown Cloak) on Mount Fay
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I went into Mount Fay thinking I was ready. I had my hook, I had a little patience, and I had exactly zero idea how much the mountain wanted me to fail. If you are hunting the Double Jump skill in Silksong, also known as the Faydown Cloak, this is the climb that gives it to you. As of 2026, the route still asks for the same core skills, the same cold management, and the same willingness to restart when one jump goes sideways. So let me walk you through how I did it, where I messed up, and what I wish I had known before I froze my way up that snowy nightmare. First, the honest version: Mount Fay is not here to make friends. The climb has very few benches, almost no chances to heal, and cold damage that keeps ticking while you platform. There are no enemies during long stretches of the ascent, which sounds nice until you realize that means no easy healing either. The cold is a patient predator. It waits while you line up a hook shot, it waits while you panic-jump between breakable platforms, and it waits while you wonder why you thought this was a good idea. Trust me, I learned that the hard way. What you actually need before the climb Requirement Why it matters Clawline You need it to hook onto enemies, hoops, and walls. The route is built around it. Ascendant's Grip Not mandatory, but extremely helpful. It lets Hornet stick to walls she touches, which makes the wall-jump sections far less punishing. Warm spots Treat them like lifelines. You cannot stay in the cold too long. Patience Falling can send you back to the start of a section, and some mistakes cost the whole climb. You reach Mount Fay through The Slab. There are two ways to get there: travel from the Choral Chambers, or get kidnapped to The Slab without reaching the Choral Chambers first. Here is the catch: you still need the Clawline skill, and that means you will end up going through the Choral Chambers anyway. So do not try to skip the homework. Get the hook, then come back to the snow. The climb, step by step-ish I started from the bench next to Shakra. From there, go left and jump to the two platforms above the frozen lake. From the tiny platform, make a big leap toward the far platform and use the hook to reach it. Once you get outside, leap to the floating rock and be ready to jump again immediately after contact. The mountain likes to pretend you have time to think. You do not. After the floating rock, you will find three platforms that break after a short delay. Bounce between them and aim for the next floating platform above. From there, jump and hook onto the enemy in front of you, then quickly target the hoop above and hook onto that too. Jump to the wall, climb it with wall jumps, and when you are level with the ring, hook onto it and hop onto the platform beside it. Before that platform breaks, leap to the next wall above and keep wall jumping until you reach the warm spot. Then comes the spike section. Jump onto the wall and keep ascending between the two walls while avoiding spikes. Eventually, Hornet needs to float between the spikes to reach the other side. After that, you get a new set of platforms and enemies. Keep moving. Even after the spike ***** , you are still in midair and there is no warm spot nearby. Hook the enemy, leap to the platform beside it, hook the next enemy, reach the wall, and wall jump onto the ledge above. If you keep moving left after the ledge, you should reach the second warm spot. Inside the cave, avoid the enemy if you can. It does not drop anything important, and HP is precious up here. Drop down, keep Hornet on the left side, and land on the first floor you encounter. Keep going left until you reach another frozen lake. Jump to the enemy in front to stay high, float until you see a hoop, and use it to bounce onto the wall beside it and into the next warm spot. Repeat the enemy-hoop-warm-spot rhythm until y
https://dealnesthq.com
https://dealnesthq.com
I went into Mount Fay thinking I was ready. I had my hook, I had a little patience, and I had exactly zero idea how much the mountain wanted me to fail. If you are hunting the Double Jump skill in Silksong, also known as the Faydown Cloak, this is the climb that gives it to you. As of 2026, the route still asks for the same core skills, the same cold management, and the same willingness to restart when one jump goes sideways. So let me walk you through how I did it, where I messed up, and what I wish I had known before I froze my way up that snowy nightmare. First, the honest version: Mount Fay is not here to make friends. The climb has very few benches, almost no chances to heal, and cold damage that keeps ticking while you platform. There are no enemies during long stretches of the ascent, which sounds nice until you realize that means no easy healing either. The cold is a patient predator. It waits while you line up a hook shot, it waits while you panic-jump between breakable platforms, and it waits while you wonder why you thought this was a good idea. Trust me, I learned that the hard way. What you actually need before the climb Requirement Why it matters Clawline You need it to hook onto enemies, hoops, and walls. The route is built around it. Ascendant's Grip Not mandatory, but extremely helpful. It lets Hornet stick to walls she touches, which makes the wall-jump sections far less punishing. Warm spots Treat them like lifelines. You cannot stay in the cold too long. Patience Falling can send you back to the start of a section, and some mistakes cost the whole climb. You reach Mount Fay through The Slab. There are two ways to get there: travel from the Choral Chambers, or get kidnapped to The Slab without reaching the Choral Chambers first. Here is the catch: you still need the Clawline skill, and that means you will end up going through the Choral Chambers anyway. So do not try to skip the homework. Get the hook, then come back to the snow. The climb, step by step-ish I started from the bench next to Shakra. From there, go left and jump to the two platforms above the frozen lake. From the tiny platform, make a big leap toward the far platform and use the hook to reach it. Once you get outside, leap to the floating rock and be ready to jump again immediately after contact. The mountain likes to pretend you have time to think. You do not. After the floating rock, you will find three platforms that break after a short delay. Bounce between them and aim for the next floating platform above. From there, jump and hook onto the enemy in front of you, then quickly target the hoop above and hook onto that too. Jump to the wall, climb it with wall jumps, and when you are level with the ring, hook onto it and hop onto the platform beside it. Before that platform breaks, leap to the next wall above and keep wall jumping until you reach the warm spot. Then comes the spike section. Jump onto the wall and keep ascending between the two walls while avoiding spikes. Eventually, Hornet needs to float between the spikes to reach the other side. After that, you get a new set of platforms and enemies. Keep moving. Even after the spike ***** , you are still in midair and there is no warm spot nearby. Hook the enemy, leap to the platform beside it, hook the next enemy, reach the wall, and wall jump onto the ledge above. If you keep moving left after the ledge, you should reach the second warm spot. Inside the cave, avoid the enemy if you can. It does not drop anything important, and HP is precious up here. Drop down, keep Hornet on the left side, and land on the first floor you encounter. Keep going left until you reach another frozen lake. Jump to the enemy in front to stay high, float until you see a hoop, and use it to bounce onto the wall beside it and into the next warm spot. Repeat the enemy-hoop-warm-spot rhythm until y
https://dealnesthq.com
14 hours ago