9 Kings Frontline Tier List: Survive Year 7
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Your Year 7 wall run is not lost to weak DPS; it dies when a Treant-sized hole opens in the frontline. In the v0.99 mobile-launch meta, backline scaling means nothing if melee units fold, enemies reach key plots, and the run never gets to break the game. This ranking weighs raw HP, sustain, body count, scaling ceiling, plot efficiency, and anti-Rebellion positioning. S Tier: Frontline tanks that carry a run Treant is the first pick for a reason: 1080 HP , damage while healing nearby allies, and elite value as the anchor for Nature growth and Mycelium-style boards. It survives long enough for enchantment stacks and Library value to matter. If your line needs one unit to stop the Year 7 wall from collapsing, this is it. Mercenary is the gold-scaling alternative at roughly 1034.3 HP ; extra bodies per 15 gold make it a frontline that improves while your economy builds. It is not just a fat body—it turns plot economy into board width, which matters when enemy waves outnumber your key plots. Draft it when you can protect the gold bank instead of spending every turn. King of Spells players should loot these tanks more often than chase another damage card. Survival buys more enchantment stacks and Library value, while a dead backline gives you neither. Looting a King for frontline is not greedy; it is how the scaling run actually reaches IX-IX. A Tier: Elite melee units for stable midgame plots Unit Key data Draft note Paladin King of Nothing elite Premium Farm target; feed one isolated plot and add Steel Coat stacks. Warlock 668.3 HP Melee AoE bruiser that punishes packed enemy waves. Imp 618.9 HP Blood swarm tank; many durable bodies are not one reliable anchor. Soldier / Defender / Knight / Boar Dependable pool Clear jobs, but none is a universal late-game answer. Paladin is the premium King of Nothing target for Farm feeding; isolate the Farm so the Paladin plot gets the count, then let Steel Coat negate first damage ticks. Warlock’s 668.3 HP and melee AoE make it a stable midgame bruiser against packed waves. Imp’s 618.9 HP is excellent for Blood swarm drafts, but swarm bodies only solve density if unit-count synergies already exist. Use Soldier, Defender, Knight, and Boar as dependable drafting pool pieces—each has a job, yet none should be mistaken for a universal late-game answer. Drafting and placement rules: stop feeding enemies your backline Draft sustain tanks for long fights, scaling tanks for economy boards, and swarm tanks only when unit-count synergies already exist. Put the true anchor in the first contact lane; protect Farm-fed or armor-enchanted units instead of spreading defensive stats across weak bodies. At IX-IX , maintain enough frontline density that a bad internal turn from The Rebellion does not expose fragile damage plots. A compact rule: if a tank cannot hold first contact through a late-Year siege, it is a fake tank. Position your real anchor where enemies hit first, keep Farm-fed or armor-enchanted units behind that lane, and avoid scattering defensive stats across low-HP bodies. Against The Rebellion, leave a buffer of frontline density so one bad internal turn cannot open a direct path to your damage plots. That is plot economy, not paranoia. Is the mobile version the best low-risk way to test tank builds? For testing touch controls and frontline drafts before unlocking, the mobile free-to-try version is the low-risk option; the standard unlock is $9.99 one-time versus the $19.99 PC premium price. If you are weighing PC, Game Pass, and the lower-cost mobile unlock, compare 9 Kings key prices before committing. iPhone and iPad players can get 9 Kings on the App Store , though iOS 15 and an A12 Bionic-class device or later are required, and regional availability can vary.
https://gamepriceradar.com
Your Year 7 wall run is not lost to weak DPS; it dies when a Treant-sized hole opens in the frontline. In the v0.99 mobile-launch meta, backline scaling means nothing if melee units fold, enemies reach key plots, and the run never gets to break the game. This ranking weighs raw HP, sustain, body count, scaling ceiling, plot efficiency, and anti-Rebellion positioning. S Tier: Frontline tanks that carry a run Treant is the first pick for a reason: 1080 HP , damage while healing nearby allies, and elite value as the anchor for Nature growth and Mycelium-style boards. It survives long enough for enchantment stacks and Library value to matter. If your line needs one unit to stop the Year 7 wall from collapsing, this is it. Mercenary is the gold-scaling alternative at roughly 1034.3 HP ; extra bodies per 15 gold make it a frontline that improves while your economy builds. It is not just a fat body—it turns plot economy into board width, which matters when enemy waves outnumber your key plots. Draft it when you can protect the gold bank instead of spending every turn. King of Spells players should loot these tanks more often than chase another damage card. Survival buys more enchantment stacks and Library value, while a dead backline gives you neither. Looting a King for frontline is not greedy; it is how the scaling run actually reaches IX-IX. A Tier: Elite melee units for stable midgame plots Unit Key data Draft note Paladin King of Nothing elite Premium Farm target; feed one isolated plot and add Steel Coat stacks. Warlock 668.3 HP Melee AoE bruiser that punishes packed enemy waves. Imp 618.9 HP Blood swarm tank; many durable bodies are not one reliable anchor. Soldier / Defender / Knight / Boar Dependable pool Clear jobs, but none is a universal late-game answer. Paladin is the premium King of Nothing target for Farm feeding; isolate the Farm so the Paladin plot gets the count, then let Steel Coat negate first damage ticks. Warlock’s 668.3 HP and melee AoE make it a stable midgame bruiser against packed waves. Imp’s 618.9 HP is excellent for Blood swarm drafts, but swarm bodies only solve density if unit-count synergies already exist. Use Soldier, Defender, Knight, and Boar as dependable drafting pool pieces—each has a job, yet none should be mistaken for a universal late-game answer. Drafting and placement rules: stop feeding enemies your backline Draft sustain tanks for long fights, scaling tanks for economy boards, and swarm tanks only when unit-count synergies already exist. Put the true anchor in the first contact lane; protect Farm-fed or armor-enchanted units instead of spreading defensive stats across weak bodies. At IX-IX , maintain enough frontline density that a bad internal turn from The Rebellion does not expose fragile damage plots. A compact rule: if a tank cannot hold first contact through a late-Year siege, it is a fake tank. Position your real anchor where enemies hit first, keep Farm-fed or armor-enchanted units behind that lane, and avoid scattering defensive stats across low-HP bodies. Against The Rebellion, leave a buffer of frontline density so one bad internal turn cannot open a direct path to your damage plots. That is plot economy, not paranoia. Is the mobile version the best low-risk way to test tank builds? For testing touch controls and frontline drafts before unlocking, the mobile free-to-try version is the low-risk option; the standard unlock is $9.99 one-time versus the $19.99 PC premium price. If you are weighing PC, Game Pass, and the lower-cost mobile unlock, compare 9 Kings key prices before committing. iPhone and iPad players can get 9 Kings on the App Store , though iOS 15 and an A12 Bionic-class device or later are required, and regional availability can vary.
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