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Silksong's First Patch: Team Cherry Hands Out Training Wheels (Sort Of)

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Hollow Knight: Silksong arrived in 2025 with the kind of critical applause that makes other indie games nervously straighten their moss cloaks. Praise rained down. Bug fans wept into their needle-shaped pillows. And then a not-insignificant number of players hit the early game like a moth hitting a lantern β€” repeatedly, painfully, and with increasingly creative swearing. Team Cherry, apparently listening from a very comfortable bench, responded with patch 1.0.28470: a collection of bug fixes and early-game balance tweaks designed to make Silksong slightly less likely to fling newcomers into the nearest thorn bush. The patch was announced on Steam as a mostly bug-fixing affair with a few balance adjustments sprinkled into the early game, and Team Cherry aimed to roll it out roughly a week after the note. In the grand timeline of 2026, that first patch is ancient history, but its philosophy still matters: Silksong does not have to be a wall made of needles. Sometimes it can be a wall made of slightly softer needles. Progress. The Patch Notes Are Basically a Group Hug The headline nerfs target two early bosses that have collectively caused enough controller-squeezing to register on seismic equipment. Moorwing , the flying boss that looks like a giant moth with a grudge, becomes easier to take down. Sister Splinter , the plant boss with a vine-based personal vendetta, also gets softened. If either of those fights has felt like banging one's head against a brick wall β€” or like Silksong might not be the game for them β€” the update offers a polite invitation to come back next week and try again with slightly fewer bruises. Sandcarvers also receive a damage reduction. These charming little ambush artists hide in the sand waiting to ruin a perfectly good afternoon, and after the patch they will deal less damage. That is the full list of enemy nerfs in the first big update, but it is not the full list of changes. Team Cherry clearly decided that if players are struggling to ascend to The Citadel, maybe the economy could stop charging museum-gift-shop prices for basic travel. A Table for the Financially and Emotionally Bruised Change What it means for one's sanity Moorwing nerf The giant moth boss stops treating the health bar like a chew toy Sister Splinter nerf The plant boss's vines are slightly less enthusiastic about murder Sandcarver damage reduction Surprise sand enemies now merely ruin the day instead of the run Cheaper Bellway and Bell Bench prices Mid-game travel and resting cost less rosary Higher rosary rewards from relics and psalm cylinders More shiny currency for the ***** ding habit More rosary from courier deliveries Running errands finally pays something resembling a living wage These tweaks walk a careful line. They make the game a little easier to handle without annoying the players who enjoy Silksong's challenge, since those folks have presumably already made it past Moorwing and Sister Splinter and are now busy flexing somewhere in the late game. For everyone else, the message is clear: Team Cherry heard the crying, and it responded with a slightly smaller tax bill and a few less painful boss patterns. πŸ¦‹πŸŒ± Someone Made an Easier Mod Before the Patch Even Landed Silksong proved difficult enough that, just two days after release, someone had already created a mod that makes the game easier by reducing the damage some enemies inflict. That is impressively fast. Most players were still learning which ***** on makes Hornet dash; someone else was already building a safety net. The modding community does not sleep, apparently. It just opens a code editor and whispers, 'What if the sandcarvers were nice?' For the Hollow Knight fans who would prefer Silksong remain as challenging as possible, there is Steel Soul , a perma-death mode. The delightful twist is that players do not need to complete the game first to

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